Post by Cyrenn on Sept 16, 2012 21:42:00 GMT -8
Polygon Modeling Basic Lamps.
This video tutorial cover some basic polygon modeling techniques.
Modeling a lamp using Polygon modeling techniques.
1. First thing you will do is take this image into Photoshop and grey scale it.
2. Next you will place the image inside 3D Studio Max's front view port.
3. Next you will create a 8 sides cylinder with 3 height segments.
You will then scale the cylinder and place it at the base of the
image.
4. Next you will take your scale tool and select all the verts. You must scale them in uniformly and match the image.
5. Next you will use your Bevel Tool to scale the top part of the object to extend the geometry.
6. Next you will use your connect tool to create extra lines of geometry. This will help you model the bulk of the Lamp.
7. Next you will click on your insert tool in polygon mode.
Make sure to inset both top and bottom at the same time.
8. Next you will click on the selected edges you see in the image. You will use your loop tool to achieve this. Then you must click on your chamfer tool to split your edges.
9. Create a tube and align it to the top of the image. You must convert it to a polygon and then scale in the verts to match the image. Make sure to chamfer both the top and bottom edges.
10. Click on polygon mode, click on attach tool. Then click on the base of the lamp to attach it to the lamp shade so that it becomes one piece.
11. Click on the modifier icon, otherwise the blue rainbow. Click the drop down list and find turbosmooth. You will add this modifier on top of the stack. Raise the iterations to 2 and check isoline displays.
12. CLick your green teapot which is your render tool. Save out an image and post it up into the forums.
Students are to complete this tutorial for a Lab grade.
Please follow carefully.
Polygon Modeling Basic Dresser / Cabinet.
Part 1. Polygon Modeling Dresser.
Part 2. Polygon Modeling (Dresser)
Step1. - Right click and save image into a folder named (Dresser) on your desk top.
Step 2. You will be placing your Dresser jpg. Into the front viewport.
Step 3. Follow the numbers in order. Your dresser image should appear after you maximize the front viewport (alt w)
Step 4. Click on standard objects, create a box and lay in down in the perspective viewport. Align your box, rename it (Dresser) then bring up your material editor (M) key. Click on a gray shader and drag it onto your box.
Then click onto the color swatch and switch the edge lines to black.
(G) key is the hot key to turn GRIDS on and off.
Step 5. Right click on box and convert into Editable Poly.
Step 6. Click the top polygon and find the inset tool, click the little dialog box to access the dialog parameters. Inset it at 1.0
Our next step is to extrude top polygon.
Step 7. Click Extrude dialog box and raise the top polygon above the wood.
Step 8. Go in Edge mode, click on any edge and then click the ring tool, now click the connect dialog box tool to connect all the edges, slide the edge to match the dresser image. Press ok.
Step 9. Polygon mode, select all polygons you see in the reference image. Click on Extrude dialog box, make sure to click on local normal. Extrude the polys outwards.
Step 10. Polygon mode, Select top poly and then click extrude dialog box. Extrude the polygon just under the wood. Like in the reference image.
Step 11. Polygon mode, select top poly, click on Bevel Dialog box. Raise both height and outline amount. match the reference image.
Step 12. Edge mode, Click both edges like in the reference image by holding CNTRL Key. Click on Connect dialog box tool.
Step 13. Once you click on the connect dialgo box, 4 new edges will be connected.
Step 14. Click on each edge seperatly and move them to match the image by using your gizmo tool and in view mode.
Step 15. Click on Edge mode and select all the edges holding CNTRL Key, then click on connect tool dialog box.
Step 16. Click on all Horizontal edges in edge mode and then click on the connect dialog box tool toconnect 4 edges vertically.
Step 17. Click on edge mode, click on each edge and hit the loop tool. Then move each edge to match the Cabinet door's edges.
Step 18. Click on Polygon mode, Select all four polygon faces, then click the Extrude dialog box. CLick and drag the Extrusion Height to (-1.397) Click on. (What we are trying to accomplish is the details of the Cabinet doors.
Step 19. You should already be in Polygon mode, click on Inset tool dialog box and inset (0.3) Click ok. We are creating the grooves of the cabinet doors.
Step 20. Click the Extrude Dialog box. Extrude the 4 ploygons to an Extrusion Height of (2.0)
Step 21. Click on Polygon Mode, Select the two poly faces in front of the cabinet drawers. Click on Inset dialog box, Inser Amount (3.79)
Step 22. With the two polygons still selected, click on the Bevel dialog box, Set the Height (-1.987) and Outline Amount (-0.388)
Step 23. Click on Edge mode, Select both top and bottom edges just like in the reference image while holding CNTRL key.
Select the Connect tool dialog box.
Step 23. Add 4 new edges vertically.
Step 24. Click Edge mode and align all edges on the top part of the Cabinet to match the edges in the image.
Step 25. Click on Edge mode, select all of the vertical edges while holding CNTRL key. Click on the Connect tool dialog box to Connect and add edges Horizontally.
Step 26. Add 3 New edge Segments Horizontally, Pinch (57) and Slide(4)
Step 27. Click on Edge mode. Select an Edge and click the Loop tool. Adjust each edge to match the reference image.
Step 28. Click Polygon mode, Select all the polys as seen on the reference image. Click the Extrude dialog box, Adjust the Extrusion Height (-1.0)
Step 29. Click on the Inset Tool Dialog box, Set Inset Amount to (0.403) then click ok. What we are trying to creat is the illusion of the cabinet door grooves.
Step 30. Click on the Extrude Tool Dialog box, then set the Extrusion Height to (1.535) What you are creating is the illusion of the cabinet door grooves.
Step 31. Click on Edge mode, Select all the edges you see in the image below while holding onto the CNTRL Key. Click Connect Tool Dialog box.
Step 32. Once you have clicked Connect tool, Add 2 Vertical segments with a Pinch (57) and Slide (4). We will use these new segments to cut out the opening in the cabinet doors.
Step 33. Click on Edge mode. Select each edge and move them to match the Cabinet Doors edges. We will eventually cut the opening of the doors.
Step 34. Click on Polygon mode. Select the two polygon faces just like the image below. Hit the DELETE Key on your Keyboard to cut out two border openings in the cabinet doors.
Step 35. Once you have deleted both Polygon faces that represent the cabinet doors. Click on Border mode. Select both borders that are open. While holding down the Shift Key use your Gizmo move tool and move back on the Y Axis. This is duplicate your edge to create an illusion of thickness to your wood.
This technique is known as Edge Looping.
Step 36. Create a standard primitive box, Length (3.999)
Width (321.464) Height(162.224)
Length , Width and Height Segs (1)
Once you have created the box move the box to match the image and then while holding the SHIFT key on the Z axis duplicate two more box (Shelves) Just like in the image below.
You will eventually create a base box for the bottom of the inside of the cabinet door.
Step 37. (Auto Grid) Click on standard primitives and create a single sphere (32 sides) Create a sphere to match the door knobs. There should be a total of 6 sphere's.
Shift drag to duplicate them and match them accordingly.
Step 38. Convert one of the spheres into a editable polygon. Click the Attach tool and attach all 6 spheres together. Then take the scale tool amd scale the spheres which should all be attached as one on the Y axis to smash them in to look more like flatten door knobs.
Step 39. Convert the shelves into editable polygons. Attach them as well to the rest of the cabinet so that the whole object is one.
Create a plane and lay it on the ground (Optional.) Make sure to adjust the plan to fit under the cabinet.
Create a sky light and turn on light tracer.
Click on the tea pit and render ;D
Congratulations you just learned how to use some of you most vital polygon tools. Keep up the great work.
This video tutorial cover some basic polygon modeling techniques.
Modeling a lamp using Polygon modeling techniques.
1. First thing you will do is take this image into Photoshop and grey scale it.
2. Next you will place the image inside 3D Studio Max's front view port.
3. Next you will create a 8 sides cylinder with 3 height segments.
You will then scale the cylinder and place it at the base of the
image.
4. Next you will take your scale tool and select all the verts. You must scale them in uniformly and match the image.
5. Next you will use your Bevel Tool to scale the top part of the object to extend the geometry.
6. Next you will use your connect tool to create extra lines of geometry. This will help you model the bulk of the Lamp.
7. Next you will click on your insert tool in polygon mode.
Make sure to inset both top and bottom at the same time.
8. Next you will click on the selected edges you see in the image. You will use your loop tool to achieve this. Then you must click on your chamfer tool to split your edges.
9. Create a tube and align it to the top of the image. You must convert it to a polygon and then scale in the verts to match the image. Make sure to chamfer both the top and bottom edges.
10. Click on polygon mode, click on attach tool. Then click on the base of the lamp to attach it to the lamp shade so that it becomes one piece.
11. Click on the modifier icon, otherwise the blue rainbow. Click the drop down list and find turbosmooth. You will add this modifier on top of the stack. Raise the iterations to 2 and check isoline displays.
12. CLick your green teapot which is your render tool. Save out an image and post it up into the forums.
Students are to complete this tutorial for a Lab grade.
Please follow carefully.
Polygon Modeling Basic Dresser / Cabinet.
Part 1. Polygon Modeling Dresser.
Part 2. Polygon Modeling (Dresser)
Step1. - Right click and save image into a folder named (Dresser) on your desk top.
Step 2. You will be placing your Dresser jpg. Into the front viewport.
Step 3. Follow the numbers in order. Your dresser image should appear after you maximize the front viewport (alt w)
Step 4. Click on standard objects, create a box and lay in down in the perspective viewport. Align your box, rename it (Dresser) then bring up your material editor (M) key. Click on a gray shader and drag it onto your box.
Then click onto the color swatch and switch the edge lines to black.
(G) key is the hot key to turn GRIDS on and off.
Step 5. Right click on box and convert into Editable Poly.
Step 6. Click the top polygon and find the inset tool, click the little dialog box to access the dialog parameters. Inset it at 1.0
Our next step is to extrude top polygon.
Step 7. Click Extrude dialog box and raise the top polygon above the wood.
Step 8. Go in Edge mode, click on any edge and then click the ring tool, now click the connect dialog box tool to connect all the edges, slide the edge to match the dresser image. Press ok.
Step 9. Polygon mode, select all polygons you see in the reference image. Click on Extrude dialog box, make sure to click on local normal. Extrude the polys outwards.
Step 10. Polygon mode, Select top poly and then click extrude dialog box. Extrude the polygon just under the wood. Like in the reference image.
Step 11. Polygon mode, select top poly, click on Bevel Dialog box. Raise both height and outline amount. match the reference image.
Step 12. Edge mode, Click both edges like in the reference image by holding CNTRL Key. Click on Connect dialog box tool.
Step 13. Once you click on the connect dialgo box, 4 new edges will be connected.
Step 14. Click on each edge seperatly and move them to match the image by using your gizmo tool and in view mode.
Step 15. Click on Edge mode and select all the edges holding CNTRL Key, then click on connect tool dialog box.
Step 16. Click on all Horizontal edges in edge mode and then click on the connect dialog box tool toconnect 4 edges vertically.
Step 17. Click on edge mode, click on each edge and hit the loop tool. Then move each edge to match the Cabinet door's edges.
Step 18. Click on Polygon mode, Select all four polygon faces, then click the Extrude dialog box. CLick and drag the Extrusion Height to (-1.397) Click on. (What we are trying to accomplish is the details of the Cabinet doors.
Step 19. You should already be in Polygon mode, click on Inset tool dialog box and inset (0.3) Click ok. We are creating the grooves of the cabinet doors.
Step 20. Click the Extrude Dialog box. Extrude the 4 ploygons to an Extrusion Height of (2.0)
Step 21. Click on Polygon Mode, Select the two poly faces in front of the cabinet drawers. Click on Inset dialog box, Inser Amount (3.79)
Step 22. With the two polygons still selected, click on the Bevel dialog box, Set the Height (-1.987) and Outline Amount (-0.388)
Step 23. Click on Edge mode, Select both top and bottom edges just like in the reference image while holding CNTRL key.
Select the Connect tool dialog box.
Step 23. Add 4 new edges vertically.
Step 24. Click Edge mode and align all edges on the top part of the Cabinet to match the edges in the image.
Step 25. Click on Edge mode, select all of the vertical edges while holding CNTRL key. Click on the Connect tool dialog box to Connect and add edges Horizontally.
Step 26. Add 3 New edge Segments Horizontally, Pinch (57) and Slide(4)
Step 27. Click on Edge mode. Select an Edge and click the Loop tool. Adjust each edge to match the reference image.
Step 28. Click Polygon mode, Select all the polys as seen on the reference image. Click the Extrude dialog box, Adjust the Extrusion Height (-1.0)
Step 29. Click on the Inset Tool Dialog box, Set Inset Amount to (0.403) then click ok. What we are trying to creat is the illusion of the cabinet door grooves.
Step 30. Click on the Extrude Tool Dialog box, then set the Extrusion Height to (1.535) What you are creating is the illusion of the cabinet door grooves.
Step 31. Click on Edge mode, Select all the edges you see in the image below while holding onto the CNTRL Key. Click Connect Tool Dialog box.
Step 32. Once you have clicked Connect tool, Add 2 Vertical segments with a Pinch (57) and Slide (4). We will use these new segments to cut out the opening in the cabinet doors.
Step 33. Click on Edge mode. Select each edge and move them to match the Cabinet Doors edges. We will eventually cut the opening of the doors.
Step 34. Click on Polygon mode. Select the two polygon faces just like the image below. Hit the DELETE Key on your Keyboard to cut out two border openings in the cabinet doors.
Step 35. Once you have deleted both Polygon faces that represent the cabinet doors. Click on Border mode. Select both borders that are open. While holding down the Shift Key use your Gizmo move tool and move back on the Y Axis. This is duplicate your edge to create an illusion of thickness to your wood.
This technique is known as Edge Looping.
Step 36. Create a standard primitive box, Length (3.999)
Width (321.464) Height(162.224)
Length , Width and Height Segs (1)
Once you have created the box move the box to match the image and then while holding the SHIFT key on the Z axis duplicate two more box (Shelves) Just like in the image below.
You will eventually create a base box for the bottom of the inside of the cabinet door.
Step 37. (Auto Grid) Click on standard primitives and create a single sphere (32 sides) Create a sphere to match the door knobs. There should be a total of 6 sphere's.
Shift drag to duplicate them and match them accordingly.
Step 38. Convert one of the spheres into a editable polygon. Click the Attach tool and attach all 6 spheres together. Then take the scale tool amd scale the spheres which should all be attached as one on the Y axis to smash them in to look more like flatten door knobs.
Step 39. Convert the shelves into editable polygons. Attach them as well to the rest of the cabinet so that the whole object is one.
Create a plane and lay it on the ground (Optional.) Make sure to adjust the plan to fit under the cabinet.
Create a sky light and turn on light tracer.
Click on the tea pit and render ;D
Congratulations you just learned how to use some of you most vital polygon tools. Keep up the great work.