Week 6. Part 1 - 3 Point Lighting. Sept 16, 2012 21:48:24 GMT -8 Quote Select PostDeselect PostLink to PostMemberGive GiftBack to Top Post by Cyrenn on Sept 16, 2012 21:48:24 GMT -8 Week 6.Students will learn the basic over view off all the important Lighting tools.LightsStandard Lighting.1. Target Spot 2. Target Direct - Usually used for outdoor lighting / Simulate the sun or moon.3. Omni Lights - Point lighting4. Mr. Area Omni5. Free Spot6. Free Direct 7. Sky Light - Global Illumination Lighting8. Mr. Area SpotShadowsShadow mapsExclude Settings - This will help you exclude individual lights from the scene or from effecting individual objects.Intensity / Color / AttenuationMultiplies - Intensity of the lightType1. None2. Inverse Square3. InverseNear AttenuationFar AttenuationShadow ParametersColor and DensityShadow Map Parameters1. Bias2. Size3. Sample RangeLight ListerLight lister tool lets you control up to 300 Lights and to be able to change lighting properties in a controlled tool set.Active Shade RenderStudents are to adjust lights/colors and shadows on the fly.GTM Video Tutorials.Part 1. Introductions to Lighting tools in 3D Studio Max 2011.Part 2. Introductions to Lighting tools in 3D Studio Max 2011.3 Point Lighting. - cgpimp.com/Classes/Digitalimaging2/Week6part1/3point.max3D Studio Max 2011 - Basics in 3 point lighting.