Post by Cyrenn on Oct 6, 2008 17:25:00 GMT -8
Week 5. - MOTIVATION TECHNIQUES AND COHESIVENESS TECHNIQUES
Students are to do a group reading on there game scripts. We are to go over their continuation of their story as well and read over there added back stories that will help immerse the player into the game.
OBJECTIVES
After completing this unit, the students will have the opportunity to
Make sure they add Motivation and Cohesiveness Techniques.
READING
Chapters 2.25 and 2.26
Ask the students to recall motivational factors that
encourage them to achieve success in various aspects of
their lives. Ask them to analyze how critical these factors
What types of situations will motivate the players to continue the story in the game.
Introduce various Cross- Demographic Techniques
You are a game designer whose forte is creating game stories that appeal to multiple
demographics. To increase the engagement of players, your game story includes various
elements such as comedy, drama, and violence.
Create a game story containing elements appealing to
children as well as an adult audience. Before you create the
game story, list the cross-demographic factors that you will
consider.
Think about games that appeal to young and adult players
and the reasons these games are appealing. Mario games
and Pac-Man are good examples.
Make sure we add elements that will engage both young and adult players.
Students are to write a one page paper or synopsis
and list examples on why their game story engages both young and adult players.
This will be due the following week.
We need to start weaving our game story together and it's elements in order to move onto the next phase of creating the story boards of your game and it's cinematics.
Students are to do a group reading on there game scripts. We are to go over their continuation of their story as well and read over there added back stories that will help immerse the player into the game.
OBJECTIVES
After completing this unit, the students will have the opportunity to
Make sure they add Motivation and Cohesiveness Techniques.
READING
Chapters 2.25 and 2.26
Ask the students to recall motivational factors that
encourage them to achieve success in various aspects of
their lives. Ask them to analyze how critical these factors
What types of situations will motivate the players to continue the story in the game.
Introduce various Cross- Demographic Techniques
You are a game designer whose forte is creating game stories that appeal to multiple
demographics. To increase the engagement of players, your game story includes various
elements such as comedy, drama, and violence.
Create a game story containing elements appealing to
children as well as an adult audience. Before you create the
game story, list the cross-demographic factors that you will
consider.
Think about games that appeal to young and adult players
and the reasons these games are appealing. Mario games
and Pac-Man are good examples.
Make sure we add elements that will engage both young and adult players.
Students are to write a one page paper or synopsis
and list examples on why their game story engages both young and adult players.
This will be due the following week.
We need to start weaving our game story together and it's elements in order to move onto the next phase of creating the story boards of your game and it's cinematics.