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Post by Cyrenn on Jan 3, 2011 19:24:54 GMT -8
Week 1. Students will learn the basic over view off all the important Lighting tools. LightsStandard Lighting. 1. Target Spot 2. Target Direct - Usually used for outdoor lighting / Simulate the sun or moon. 3. Omni Lights - Point lighting 4. Mr. Area Omni 5. Free Spot 6. Free Direct 7. Sky Light - Global Illumination Lighting 8. Mr. Area Spot ShadowsShadow maps Exclude Settings - This will help you exclude individual lights from the scene or from effecting individual objects. Intensity / Color / AttenuationMultiplies - Intensity of the light Type1. None 2. Inverse Square 3. Inverse Near Attenuation Far Attenuation Shadow ParametersColor and Density Shadow Map Parameters1. Bias 2. Size 3. Sample Range Light ListerLight lister tool lets you control up to 300 Lights and to be able to change lighting properties in a controlled tool set. Active Shade RenderStudents are to adjust lights/colors and shadows on the fly. GTM Video Tutorials.Part 1. Introductions to Lighting tools in 3D Studio Max 2011.Part 2. Introductions to Lighting tools in 3D Studio Max 2011.3 Point Lighting. - cgpimp.com/Classes/Digitalimaging2/Week6part1/3point.max3D Studio Max 2011 - Basics in 3 point lighting.
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